I downloaded retroarch from the hombrew channel UPDATE: I was able to connect with the steps above on prot 22 and STPF protocol. I dont know if Im sissing a step on my pc (Windows 10) or on the tv to be honest. I tried using scp with my IP but I dunno what protocol to use or what port to use In the homebrew channel I activated telnet and shh Im sorry, I dont know if Im missing any step. If you managed to compile retroarch, upload it to the TV and run it via ssh/telnet. Attempt to compile retroarch by runnig 'source config_andy.sh'. Btw., some libraries such as all Qt could be removed since we do not compile the Qt GUI. Modify config_andy.sh and qb/ to fit your setup, see above. This will overwrite qb/ and give you a few needed additional files, such as my configuration file for building retroarch this is config_andy.sh.ģ. Extract the attached archive, in the directory RetroArch-1.7.1 (where you extracted the retroarch sources). Download retroarch 1.7.1 sources from here: Ģ. These are roughly the steps you'll have to follow:ġ. I also assume you do your experiments under linux. So, regarding requirements, you need a rooted tv, a dump of your 'rootfs' and a cross-compiler toolchain. Instead, the purpose of this thread is meant to be a discussion forum for people interested to get themselves retroarch up ad running. I'm not going to release executables, since there are many webos configurations, versions, hardware differences, libraries etc. Maybe some of you could help regarding further speedup. After a lot of work, I've also managed to get desmume2015 up and running with decent speed for some games but about cores, particularly for desmume, I plan to start another thread. Cores I've tried and are running at full speed are gpsp, mgba, nestopia and snes9x. I managed to port retroarch and a few notable cores to webos (webos 2.0 here) LG TVs.
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